Level Editing added complexity


Today, I had added several models. Street lamps line the front to light the area, barriers to mark the end of the map, street rats for dread, and tables and stools or decor. I changed the mood of the world and shifted the lights to make it seem like it is the evening time. I added lights to the inside of the enterable rooms. I also added platforms that shoot up and knock the player on top of the makeshift building. 

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