Level Editing added complexity
Game Design 1 » Devlog


Today, I had added several models. Street lamps line the front to light the area, barriers to mark the end of the map, street rats for dread, and tables and stools or decor. I changed the mood of the world and shifted the lights to make it seem like it is the evening time. I added lights to the inside of the enterable rooms. I also added platforms that shoot up and knock the player on top of the makeshift building.
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Game Design 1
Project for Game Design 1 at Shocker Studios
Status | Released |
Author | Weirdgiant |
More posts
- Final Update!!Dec 11, 2024
- The World Outside the BunkerNov 06, 2024
- Player BunkerOct 29, 2024
- Playtest Round 2Sep 30, 2024
- New Level TestSep 17, 2024
- Mood LightingSep 17, 2024
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