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Game Design 1
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Devlog
Final Update!!
December 11, 2024
by
Weirdgiant
This is the final update for this outdoor level for the class. Fully textured, fully rendered world. Sound and visual effects. Post Process Volumes controlling some more complex visual effects. Charac...
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The World Outside the Bunker
November 06, 2024
by
Weirdgiant
This update is part two of the bunker map. Outside of the bunker is small fishing village in the shadow of a spire. The dusty roads leading to the village and a well trodden path lead to a shaman's hu...
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Player Bunker
October 29, 2024
by
Weirdgiant
With this update, I added a three room bunker that player resides in. There is a main room with a balcony and two axillary rooms, one is a bedroom the other is storage room...
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Playtest Round 2
September 30, 2024
by
Weirdgiant
There were some minor changes with the playtest results that I had implemented. I changed the patrolling spotlight's rotation so it initially turns towards the checkpoint, in hopes to lead the player...
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Level Editing added complexity
September 17, 2024
by
Weirdgiant
Today, I had added several models. Street lamps line the front to light the area, barriers to mark the end of the map, street rats for dread, and tables and stools or decor. I changed the mood of the...
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New Level Test
September 17, 2024
by
Weirdgiant
Started working on a fresh level and modeled some buildings and rooms, putting kill floors in rooms to make the search for the check point harder. There was not new code added from the existing models...
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Mood Lighting
September 17, 2024
by
Weirdgiant
I changed the time of day to night and made a roaming spotlight. There are sounds on the doors however that sounds are playing at odd times and I am unable to make them work correctly at this time. I'...
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