Mood Lighting


I changed the time of day to night and made a roaming spotlight. There are sounds on the doors however that sounds are playing at odd times and I am unable to make them work correctly at this time.  I'm hoping that it feels moody and dark.

Post-mortem of playtest : 

The players will follow the light of the spotlight to begin the adventure. They will fumble in the dark until the light aluminates something, like a key or door. The players don't really explore past assumed lights (lampposts). Players won't try the door until they see a key. 

There needs to be a clearer route to the checkpoint. There needs to have the keys respawn upon death. The atmosphere was good, could be lighter. 

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