Mood Lighting
Game Design 1 » Devlog
I changed the time of day to night and made a roaming spotlight. There are sounds on the doors however that sounds are playing at odd times and I am unable to make them work correctly at this time. I'm hoping that it feels moody and dark.
Post-mortem of playtest :
The players will follow the light of the spotlight to begin the adventure. They will fumble in the dark until the light aluminates something, like a key or door. The players don't really explore past assumed lights (lampposts). Players won't try the door until they see a key.
There needs to be a clearer route to the checkpoint. There needs to have the keys respawn upon death. The atmosphere was good, could be lighter.
Get Game Design 1
Game Design 1
Project for Game Design 1 at Shocker Studios
Status | Released |
Author | Weirdgiant |
More posts
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- Player Bunker43 days ago
- Playtest Round 272 days ago
- Level Editing added complexity85 days ago
- New Level Test85 days ago
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